Dudek also argues that as the Slender Man is the only adversary in the game, it makes the situation much scarier than facing multiple enemies. However, the character’s movement is restricted by the map borders, exhaustion and capricious flashlight. The player is defenseless against the villain and running is the only way to escape the encounters. This strengthens the feeling of being in the game world. In the first-person, the player is put into the character’s position. The game is played from the first-person perspective.Also, without a clear narrative, the player constructs their own imaginary narratives. The player must make interpretations of the mysterious pages. It forces the player to move around the map with an objective which purpose is unclear. The objective of the game is to collect eight pages. Dudek claims that being in a maze-like environment creates a feeling of isolation and confusion.
0 Comments
Leave a Reply. |